Originally posted by aSheep :. Jackhands27 View Profile View Posts. Vash View Profile View Posts. Last edited by Vash ; 11 Jan, am. Yes, it seems this game simply is nothing for you. And that's completely okay. I mean, the goal of the game is to survive, to prevent your inevitable end, loss of all progress, and reset to zero.
I can understand that there are people that find that rather annoying than enjoyable. It is certainly not the perfect game for the casual afterwork session. For others - myself included - all this makes the game tense like no other game. It's really a matter of taste. And i have very limited gaming time, too. Last edited by crs ; 11 Jan, am. Per page: 15 30 Date Posted: 11 Jan, am.
Posts: It's not so much the specifics of the speed of travel that concerns me, but the disruption the meter lends to it. Having a meter deplete and then have to refill as you trot for a while is just kind of a nuisance. Sprint restrictions are one part of realism games could do without, and DayZ is no exception. Just let me run full speed all the time. Less real, but more fun. Back when I played DayZ you were informed of your status with a series of text messages in the corner of your screen.
It was useful and no-nonsense information, but there was something that felt annoyingly low-fi about it. These status messages arrived for everything from thirst, hunger, bleeding, sickness and food poisoning, and pain in various parts of your body. They could also get annoying when it came to body temperature, especially when it also dealt with the dampness of your clothing, how much you were moving, and if you were in the sunlight, meaning new messages could appear every few seconds informing you of fractional changes to your comfort level.
Now represented by icons for health, sickness, blood loss, temperature, hunger, and hydration, you can see your status at a glance.
Some of it feels unnecessary: when running and sprinting at top speed, I can kind of assume I'm burning through calories and that my hydration levels are falling and don't really need those downward arrows to point it out constantly. But it's a more elegant and appealing system, even if it doesn't give you quite as much specific information. Ladders: the silent killer. I mean, the ladders were silent, but players would be screaming with rage.
In my DayZ days they were simply a no-no. You did not climb a ladder for any reason, because ladders would kill you. You'd reach the top and then you'd fall off. You'd reach the top and somehow continue climbing, and then you'd fall off.
You'd climb off and move away, then find yourself rubberbanded back on again. And then you'd fall off. DayZ's ladders were the worst. But no more, it seems. I haven't had any issue climbing ladders on the experimental branch. I even climbed almost to the top of the radio tower at Altar, and then climbed all the way back down. No problems. Ladders, at last, are not the most dangerous killers in DayZ. The experimental server, as far as I could tell, didn't have a whole lot of guns on it yet, or at least didn't have a whole lot of different kinds of guns.
Plus, half the time I had a gun I had the wrong ammo or mags for them. So, I can't really speak to how the shooting is on the new engine yet. I love the fiddly nature of the guns, though. How you have to manually open a box of ammo, load the mags one bullet at a time, then stick the mag into the gun.
Even if I don't do a lot of shooting in DayZ and when I do I don't do it well I've always enjoyed the level of simulation put into the weapons. It's an incomplete sandbox, find whatever fun you can. Use your imagination and make your own fun. Or just appreciate it for what it is and put it back on the shelf for a later date or don't I don't mind. Don't forget a lot of people aren't playing for the long game as there are going to be wipes and changes to come, these builds are for testing and whatever fun we can get from them, peoples playstyles are going to reflect that.
Originally posted by Zhivets :. Killing cos there is nothing else to do is a copout excuse too, If we had a million other things to do there would still be players killing eachother, mostly because the combat is fun and intense and dynamic, not to mention it is a game and shooting other people in games is a common kind of catharsis.
Nina View Profile View Posts. Salvage View Profile View Posts. My only advice is try to craft every item you can. I used to just try to hunt with the improvised bow and try to make leather clothing.
To have fun right now engage in interesting ways to interact without fear of losing your stuff and dying. Come up with some bizarre ideas.
Maca View Profile View Posts. Fun is what you make of it in an open world sandbox and especially a project still implementing features that will expand on that experience. Funnist thing I find i do in DayZ is observayance if that is even a word I even sometime try and imagine what they are saying as I see tiny people zig zag around each other or slowly creep up on one another from a km away.
I guess im a voyeur at heart Last edited by [88th] ColPresumptuous ; 2 Jul, pm. For me this game is all about the adrenaline rush and that moment when you first meet someone and you don't know how the situation is going to turn out.
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