In particular, take note of mentions of Matoya to the north and Pravoka to the east. There are four treasure rooms, one in each corner of the Temple. The eastern rooms are locked with the mystic KEY , but the western rooms are open. Many encounters in the Temple of Fiends are straightforward. They appear more rarely, but you may see two at a time, and they have a powerful attack.
You'll find a Cap in the southwestern treasure room. These offer a minor boost to Defense, but they are the only head gear available at this point in the game so they are a good option. You can't open the other two treasure rooms at this point in the game, so your work is done after collecting the first three treasures and defeating GARLAND.
You only get one free teleport back to Castle Coneria , so you'll have to walk back if this is your second trip. It supports four players. The location is also used as the background for the battle with Chaos upon collecting 10, Rhythmia, the only time it is guaranteed to be used in BMS. Their arrival in Cornelia began the story to begin all stories. With the support of the Circle of Sages, the Warriors of Light travel to the Chaos Shrine and are transported years into the past The battle with the two elemental fiends behind them, the Warriors of Light continue their journey downward through the Chaos Shrine, but more foes lie in wait.
Chaos also refers to a state of disorder, disharmony, dissonance, lawlessness, and unpredictability. The Chaos Shrine is one of the few locations in the game to be renamed in the English as well as the Japanese versions.
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Register Don't have an account? Chaos Shrine Final Fantasy. Edit source History Talk 7. Skip section. The upper floors of the Temple are filled with nasty enemies but don't have any particular theme.
However, the basement levels each align to one of the four elements. You'll fight enhanced versions of all four Fiends on each trip through the Temple.
In total, a full trip includes six boss fights, all of which you'll have to fight again if you leave, and none of which yield substantial rewards. A few physical attacks should take them out easily at this point. There are stairs down to B1 in the southwest corner of the map, but they are a dead end. You can wander around that floor for some time, but you won't find anything there.
Instead, head southeast and take the stairs to 2F. Your first trip to 2F will be very short. You appear in a small central room with the stairs to 3F just across the way. You'll spend more time on this floor in the near future. The creatures on 2F are an eclectic bunch. You can't run from this difficult encounter.
This is the best place in the entire game to gain Experience and Gold, based on average encounter rewards, but this fight makes doing this for any length of time difficult. The Bane Sword and other free spells can thin their ranks. You will find yourself in the northwest corner of the floor, and your goal is the central room. You need to approach from the south, so the quickest path is south, then east past the corner rooms and back north. You won't gain anything from this fight, but you will find , G in two chests in this room.
You probably don't need Gold at this point, but it can't hurt. Back on 2F , you'll now find yourself with access to the outer halls. The stairs to 1F are in the northwest corner, so head that way. You'll appear in the northeast of 1F , with the stairs down to B1 located directly to the west. This is the first elemental floor, featuring Earth -themed monsters. They are still surprisingly powerful, though they shouldn't offer much threat in the grand scheme of things.
There are two entrances to this floor, but the one that leads onward is in the southwest tower. You will need to walk all the way north, east, and south around the outside of the floor.
In the southeast, you'll notice the staircase to B2 has decorations around it. Prepare for a fight when you approach. The rematch with LICH is fairly straighforward. Also consider buying four Protect Rings from Gaia if you don't already have them for everyone. Hopefully, you will already have found all three Ribbons and equipped them.
Use some of your downtime to travel the world and buy the spells you couldn't afford previously, like Flare, Holy, Full-life, and Exit. To be sure that you are prepared for the upcoming battles ahead, it would be best to make sure that your party members are sufficiently leveled.
The high 20s will make the game challenging but beatable, the low 30s will be fairly balanced, and the high 30s will near guarantee that you can succeed. Finally, stay at an inn and when you're ready, head to the center of the world map. The time has come for the Light Warriors to rid the world of the cause of the decay. Once the four crystals are lit, the Black Crystal in the center of the Chaos Shrine will transport your party back years to the Temple of Chaos.
It will also be possible to speak with the five bats, or rather, the five transformed Sky Warriors, who remain trapped in the Chaos Shrine. Speak to them and learn what they have discovered. Only the strongest enemies are in the Temple now, including all four of the elemental fiends. It's easy to get lost in the temple.
Use the maps on this page to avoid running into dead ends. When you step outside the door after your time traveling journey to the past, it may not immediately appear that you've gone anywhere. The first floor of the temple certainly looks the same, but a short investigation will reveal important differences. For one thing, the exit to the outside world is blocked. For that matter, so is the entire upper portion of the castle. Only the lower corners are available.
The lower left corner has a staircase A which leads down into the first basement. However, it dead-ends in an empty room, and does not help you explore deeper into the temple.
The other staircase in the lower right corner B takes you up to the second floor where you will be able to make more progress. The strongest of the evil creatures have been gathered to prevent adventurers from penetrating the Temple of Fiends. There are many from which you cannot escape. White Dragons are common on the 1st Floor of the Temple of Chaos. The Flame Armor and Ribbon can help protect you from the bitter cold. White Dragons are vulnerable to both Lightning and Fire, but you can usually take them out using strong physical attacks.
Flare can melt them, but you may wish to save this powerful attack for more dangerous enemies. For your first visit to this floor, you'll have little choice but to cross to the right, from B to C.
This floor can help score you lots of experience points. However, Ribbons can protect you from these onslaughts. All are susceptible to Fire and all give healthy doses of Experience. You don't want to allow multiple rounds to pass as each of these enemies can take huge chunks of HP per round.
Not to worry. Another floor will offer a richer ground for gaining experience. If you cannot successfully penetrate very deep into the Temple, this Floor will give you an opportunity to gain experience. The Black Knights Badmen who roam the third floor offer an opportunity for healing. They attack in groups of 5 to 9. Reduce their numbers to a single fighter but keep that one alive. A solitary Black Knight cannot inflict as much damage as 2 or 3 healing spells.
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