How fast was deep blue




















Viewed 25k times. Improve this question. It seems that even our mobile phones may have surpassed the Deep Blue now Add a comment. Active Oldest Votes. I found this quote from an interview with a Deep Blue coder in Wired News: What is the state of supercomputer-versus-human matchups? How are we humans doing? Improve this answer. JavaAndCSharp 1, 1 1 gold badge 14 14 silver badges 23 23 bronze badges.

Hemm Hemm 2 2 silver badges 6 6 bronze badges. Computing power is just way way quicker than it was 13 or so years ago.

Deep blue was also "enhanced with special purpose VLSI chess chips". Matthew Lock Matthew Lock 4, 2 2 gold badges 33 33 silver badges 42 42 bronze badges. I'm actually surprised that Deep Blue had an FP unit at all. According to wiki, it was capable of evaluating million positions per second.

I don't think current PCs can do it. Who said anything about Chess? OP's question was about processing speed. Diamond Tiara Diamond Tiara 1. Technology is improving very fast and the question is 6 years old — yass. I fixed some of your punctuation but the grammar needs a lot of help. I'm not entirely sure what some of the sentences actually mean here fully. This seems like more of an opinion answer rather than an objective address to the question.

Andrew Mackay Andrew Mackay 1. By clicking sign up, you agree to receive emails from Techopedia and agree to our Terms of Use and Privacy Policy. Deep Blue was a supercomputer developed by IBM specifically for playing chess and was best known for being the first artificial intelligence construct to ever win a chess match against a reigning world champion, Grandmaster Garry Kasparov, under regular time controls. The project was later renamed to Deep Blue in and Joel Benjamin, a chess grandmaster, was added to the development team.

By: Justin Stoltzfus Contributor, Reviewer. By: Satish Balakrishnan. Dictionary Dictionary Term of the Day. Robotic Process Automation. Techopedia Terms. To beat the best of humanity, Hsu and his team would need to go much further. Now, however, they had the backing of computing giant IBM.

These values can then be processed and searched to determine the best move to make. Early chess computers, such as Belle and Hitech, used multiple custom chips to run the evaluation functions and then combine the results together. The problem was that the communication between the chips was slow and used up a lot of processing power. What Hsu did with ChipTest was to redesign and repackage the processors into a single chip.

This removed a number of processing overheads such as off-chip communication and made possible huge increases in computational speed. Whereas Deep Thought could process , moves a second, Deep Blue used large numbers of processors running the same set of calculations simultaneously to analyse ,, moves a second.

Human players learn from past experience to instantly rule out certain moves. Chess machines, certainly at that time, did not have that capability and instead had to rely on their ability to look ahead at what could happen for every possible move.

They used brute force in analysing very large numbers of moves rather than focusing on certain types of move they already knew were most likely to work.

Increasing the number of moves a machine could look at in a second gave it the time to look much further into the future at where different moves would take the game.

Although it became the first machine to beat a world champion in a game under regular time controls, Deep Blue lost the overall match To up the move count, the team began upgrading the machine by exploring how they could optimise large numbers of processors working in parallel — with great success. The final machine was a processor supercomputer that, more importantly, controlled custom intergrated circuits designed specifically to play chess.

This custom design was what enabled the team to so highly optimise the parallel computing power across the chips. The result was a new version of Deep Blue sometimes referred to as Deeper Blue capable of searching around ,, moves per second. This meant it could explore how each possible strategy would play out up to 40 or more moves into the future. By the time the rematch took place in New York City in May , public curiosity was huge. Reporters and television cameras swarmed around the board and were rewarded with a story when Kasparov stormed off following his defeat and cried foul at a press conference afterwards.

But the publicity around the match also helped establish a greater understanding of how far computers had come. What most people still had no idea about was how the technology behind Deep Blue would help spread the influence of computers to almost ever aspect of society by transforming the way we use data. These are highly complex problems that require rapid processing of large and complex datasets. Deep Blue gave scientists and engineers significant insight into the massively parallel multi-chip systems that have made this possible.

In particular they showed the capabilities of a general-purpose computer system that controlled a large number of custom chips designed for a specific application. The science of molecular dynamics , for example, involves studying the physical movements of molecules and atoms. Custom chip designs have enabled computers to model molecular dynamics to look ahead to see how new drugs might react in the body, just like looking ahead at different chess moves.



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