After Rose's subsequent death, Theresa adopts her severely injured descendant, Sparrow. Sparrow begins growing up in Bower Lake's Gypsy Camp with their dog.
Theresa promised she would help the young hero avenge their sister's death. Once Sparrow becomes of age, Theresa grants the hero admission to leave the Gypsy Camp and sends them to the ruins of the Heroes' Guild. Theresa bestows them with a Guild Seal and valuable equipment. Sparrow locates the Chamber of Fate in the guild and awakens their blood so they may use the powers of Will.
Theresa acts as the hero's mentor from here, while also communicating with them over the guild seal. Theresa explains to the new hero why Lucien killed their sister. Theresa presents The hero with Fate Cards , which gives glimpses of the future, and a "hidden path" to Lucien's downfall.
Theresa makes many comments on how the hero must break her of her pledge of pacificism. After Sister Hannah's adoptive father, the Abbot , is killed by Lucien's men, Hannah breaks her oath and kills the solider. While Sister Hannah mourns for her father and abbot, Theresa makes an appearance and persuades Hannah to join the group.
Sister Hannah asks Theresa to be called "Hammer" from then on. Theresa brings Hammer back to the abandoned Heroes' Guild to explain her role in Lucien's downfall. When the Hero returns to the guild, Theresa reveals that a man named Garth , was at Castle Fairfax the night Rose was killed. Theresa explains the relationship between Lucien and Garth, and how their research together ended "violently". Upon The Hero's entry into Brightwood, Theresa warns them of " someone or something " is coming their way.
Theresa states that she has never "felt" anything like it. As the hero continues, Brightwood Tower becomes sieged by Spire Guards.
Garth is captured and taken to The Spire by Lucien's Commandant. The trio begin to plan how to rescue Garth from the Spire. Theresa continues to restrain Hammer from leaving the guild for the time being. The diary, however, is written in Old Kingdom text, and can only be translated by Theresa.
Though she is blind, Theresa can read Lucien's diary to acquire information on gaining entry into The Spire. When asked how she can read without eyesight, Theresa claims she can look into worlds other than her own. From the diary, Theresa discovers that Lucien is recruiting Crucible champions as guards for The Spire, for they are physically tough but mentally weak. The hero becomes successful within the Crucible, earning them admission into The Spire.
When the Hero returns from The Spire, Theresa welcomes them back after being gone ten years. Theresa then welcomes Garth and asks him to join them to end Lucien's plans. Garth agrees, and the two retreats to the guild while The Hero catches up with Hammer. Upon the homecoming with Hammer, she mentions that it was hard to give up hope due to Theresa "whispering in her head" about foreseeing Sparrow's safe return.
Hammer mentions that this Hero is likely a pirate called Reaver , who runs the port of Bloodstone. Theresa states that Bloodstone is surrounded by a dangerous swamp called Wraithmarsh on three sides, and the ocean on the fourth. This would force the heroes to travel through Wraithmarsh to reach Bloodstone.
Garth suggests using a Cullis Gate to bypass the journey to Wraithmarsh back at his tower. Theresa warns them that Brightwood Tower is still heavily guarded by Lucien's men. The newly activated cullis gate malfunctioned, causing Hammer and Garth to separate from The Hero and their dog. This causes the hero to search for Reaver without the other two. The fog from Wraithmarsh temporarily dampened the guild seal, which made it difficult for Theresa to give her instructions.
Upon The Hero's first entrance into Wraithmarsh, Theresa mentions, "This used to be Oakvale, though it has changed radically since I saw it last, and that was a long time ago ,". Then she mentions, " A reckless young villager made a deal with the forces of shadow ," causing the destruction of Oakvale a second and final time. She states that the marshes have engulfed the village, leaving Oakvale nothing but a bitter memory. Theresa informs The Hero through the guild seal that the Shadow Court is responsible for the destruction of Oakvale.
Theresa adds that there is more to the task than Reaver lets on. After uncovering the truth of Reaver's betrayal, Bloodstone comes under attack by Lucien's forces, and The Hero and Reaver flee the town together.
Theresa finally appears on the beach and persuades Reaver to join them. Finally assembled the four Heroes, Theresa gathers them at the top of Hero Hill. The seer gives the instructions on how to begin the ritual to summon the great weapon. After the ceremony is complete, Theresa disappears, and Lucien arrives and takes the three heroes to The Spire.
The three heroes are set free and Lucien is killed by the Hero of Bower Lake. Theresa appears and allows The Hero to claim Lucien's wish. Theresa offered three choices: Sacrifice , Love , or Wealth. Once the hero has made their choice, Theresa can send the heroes to wherever they wish from the spire. The group says their goodbyes and makes their choice of where they would like to go. Once the three heroes are sent away, Theresa claimed the completed spire for herself and sends the hero back to the mainland.
Using the model, The Hero returned to the top of The Spire. The Hero stands before Theresa where she now controls the completed Spire. She can be seen reviewing magical threads that hold visions of the future. With the Spire at her command, Theresa can now see all possible futures.
Theresa greeted the hero and stated that The Spire had a gift for her too, as the future has always whispered to her.
Theresa presents the Hero a glimpse of their future, showing the Hero as the monarch of Albion, with a loyal army and citizenry. Towards the end of the vision, the focus turned to a baby carriage, with Theresa standing next to it. A newborn lay inside, and Theresa mentioned the fate of Albion and Aurora before the vision ended. When The Hero returned to land, Murgo reveals that Theresa was the "source" who provided all the magical items for him to sell. Theresa still resides in the Tattered Spire but makes an appearance in the realm known as the Road to Rule.
It is here she guides the young Hero of Brightwall to begin the Albion revolution and overthrow their tyrant brother, Logan. This realm seems to be in a time of its own, not effecting time in the real world. When the Hero first arrives, Theresa appears before them introducing herself as the "Seer of The Spire". Theresa continues by saying she aided the Hero's parent during their greatest triumph. As always, the seer is an elusive woman, telling the Hero only the basics of what they need to know.
Theresa explains the Road to Rule and how it represents the path the Hero was born to take. At the end of the road, is the kingdom they were born to rule. Theresa explains how the Hero must gather followers and win over the support of the people. Each time the Hero succeeds a new milestone in their journey, Theresa returns to offer advice.
Theresa makes many references that Albion is in danger with Logan on the throne. After the Hero of Brightwall takes the throne, Logan is put on trial, and claims Theresa visited him after his return from Aurora. Theresa showed Logan the terrible danger that is coming for Albion and will ultimately destroy it. Only after Logan's trial of fate does Theresa finally reveal the truth to the Hero of Brightwall. Theresa shows the Hero the future of the Darkness 's attack.
Theresa stressed the fact that only a hero wearing the crown could ensure Albion's survival. With the pressure of having only one year to prepare, Theresa explains the two choices the Hero could make.
The first being a benevolent ruler and spending the kingdom's gold to keep the promises they have made. Keeping the promises would cause the Hero to rely on personal wealth for Albion's safety. The alternative would to become a tyrant like Logan and break the promises made. Until you earn points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Fable I Theresa as seen in Fable I Theresa is "The Hero's" older sister who has prophetic powers due to her ancient bloodline which she shares with her brother and his descendants. Tweet Clean. Cancel Update. What size image should we insert?
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Cancel Create Link. Disable this feature for this session. Being over six hundred years of age, she is one of the oldest known living beings in Albion, as well as one of the most deep and important characters with powerful, yet unclear motives.
As the daughter of Brom and Scarlet Robe and older sister of The Hero of Oakvale, she lived quietly in Oakvale, where she was born, unknowing of her inherited powers, and the future they would bring her. No one but her brother and later her mother knew about her mysterious powers.
During the Raid of Oakvale, she was captured by Jack of Blades, and his bandits. Unwilling to give them any information about her brother, who had fled Oakvale, Theresa was left dying in the middle of the forest, her eyes blinded. After three days in the forest, she was discovered by Twinblade, a former hero, and now the bandit king.
Twinblade realised the extent of her prophetic powers when she spoke of the future in her sleep. In time, he made her his second-in-command. Despite her blindness, Theresa possessed extrasensory perception due to her exceptional Will abilities, and was thus more than capable of killing all who opposed her.
As she grew older, her power to see the future grew stronger. The Hero was shocked to discover that the Seeress and his sister were one and the same person. After reuniting with her brother and unlocking hidden powers inside him, she left her old mentor, Twinblade, to whatever fate her brother had in store for him.
She told him what she had discovered about Jack of Blades - that Jack of Blades was the one who blinded her, and left her to die in the forest, as well as that he was secretly holding their mother captive within the Bargate Prison. Searching for their mother on her own, Theresa was eventually captured by Jack of Blades.
After the first battle with Jack the final battle in the original Fable , she told her brother that he had a choice: to strike her down with the Sword of Aeons and gain the power Jack dreamed of, or cast it into the vortex and rid the world of its evil forever. Regardless, Theresa was not seen in Albion for hundreds of years. After the battle with Jack of Blades, Theresa headed off to the mountains, and was taken in by a nomad called Palgan.
An old Will user from the east, he offered to take Theresa to his homeland in the Eastern Kingdom. When Theresa saw him try to steal her prophetic powers, she killed him, and used his amulet to transport her to the east.
It is revealed in Fable: The Journey that, following the death of Jack of Blades, Theresa wandered the land, travelling through places like Miremoor before going east, to the desert land of Samarkand.
Staying there for centuries, Theresa learned of the Tattered Spire from the great libraries there and subsequently made it her mission to rebuild the Spire in an attempt to protect others from the same kind of evils that had befallen her and her family. She sends Sparrow on a quest to unlock his or her Will powers as well as instructing Sparrow on the nature of these new found abilities. She acts as a distant guide, communicating with the Hero remotely through the use of the Guild Seal.
When she does make an appearance, it is to recruit the first of the three Heroes of Strength, Skill, and Will. Theresa gives them equipment as well as the ancient Guild Seal. Theresa then sends the Hero to awaken their hero blood in the depths of the Old Tomb on the island in Bower Lake. Theresa later explains how to take down Lucien and gives the Hero Fate Cards.
The fate cards show the future and the three other heroes of Strength, Skill, and Will that need to be collected before Lucien collects them for himself. She is a monk at the Temple of Light in Oakfield. When asked how she is able to read without eyesight, Theresa claims she can look into worlds other than her own. From the diary, Theresa discovers that Lucien is recruiting Crucible champions as guards for The Spire. Trivia Garth is the only main character without an English accent.
Several bandits and "Reaver's Crony" in his mansion have Scottish accents. Goofs The player is told to check on a guard who is watching the construction sight on the upper levels, but must go down several flights of stairs to reach the construction site. Quotes Lucien : The first time I killed you, it tore my heart out. Connections Featured in Troldspejlet: Episode User reviews 8 Review.
Top review. Great role-playing game for the casual player as well as genre fans. Many years ago in the period covered by the NES through to the N64, I loved the Zelda franchise but after that console I pretty much put gaming to one side for the best part of a decade. One of the benefits of that game being so full of glitches that so many players exploit 3 months in at time of writing and still full of them was that I started looking at other games of interest.
At that time Fable 2 started being offered in download form of 5 chapters — the first of which was free. Of course you offer an Irish man something free then you can pretty much say goodbye to it so I tried it out. Although running round as a child looking for warrants was not the most thrilling experience, the early moral choices were a nice touch and, once the story actually kicks in with Lucien killing your sister and trying to do the same to you it becomes engaging.
The story is typical role-play stuff, you can do your best to rip through the actual story from start to finish or you can take your time, do side quests and many of the life-style things that exist within the game but as a story it is well written and broken down into chunks that unfold well as you play along.
Aside from this there are side missions to bring you awards of gold, fame, weapons or items that can assist in getting by in this world. Of course if you are only about "finishing" the game then finding books to teach your dog new tricks will not be of too much interest but the gameplay is clever to build in such things as being important at certain stages, so, while not all of them are critical to progress, some of them are and they aren't allowed to be totally like two separate parts of the game.
To casual gamers such as myself and non-rpg players such as myself this does create a necessary evil that, at some point the game will not just progress as fast as you can swing a sword, you'll have to build up experience points and learn new skills or you will either not be able to complete some challenges or you will simply be outclassed by the enemy.
This is par for the course and I was fine with it but I will be honest and say that it is hard to really explain to your girlfriend what the appeal of the game is when she has seen you make swords or chop wood for 30 solid minutes — particularly when chores around the flat remain undone!
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