I met Cicero over on the road north of Whiterun near a broken down wagon. General Theodred for the love of Talos You can find Cicero on the road north of whiterun in front of some farm,where the owner will ask you to complain about him to the passing guard and get him caught.
To enter dawnstar sanctuary you have to start the dark brotherhood questline by killing the hostages and meeting astrid at the sanctuary near falkreath. When you killed astrid you just started the " destroy dark brotherhood " quest. So there's no way you can enter dawnstar sanctuary. Like x 2 Agree x 2. You must log in or sign up to post here. Or will you fall to the lure of the dark side?
Hero or villain, savior or conqueror A lot's changed! There have been some great new fight scenes that deserve recognition, but more than that, the way we look at movies has changed a lot too. So we thought the greatest fight scenes of all time deserves another look. Do we still like the picks we made back then? Or the categories we broke them down into? To the right another set of shelves hold only clutter.
The passage at the rear leads up to the east and along into the room seen below previously. As you enter the room two more guardians emerge and attack. On your left is a cooking pot on a stand and a crate beside it with iron dagger on top. There is a large broken circular stained-glass window in the northeast wall with an icy passage behind.
On either side of this are picture frames with pictures of the black hand in red circles and the word "tenets" written beneath with numbering I—V, they are both very faded so the rest of the writing has been lost to the ages. The room has a raised section against the west wall with a large lit fireplace in the middle. To the left is an end table with a candlestick and salt pile on top, a food barrel behind with a loose piece of firewood on top. In the middle of the room is a long wooden table with two chairs, while against the east wall is a long end table with an iron dagger on top beside an ornamental vase.
In the southeastern corner is a wooden door that is barred from the other side and on the floor to the left is an open crate containing a small coin purse under several items of clutter. Against the south wall is the stone stairs leading up to the raised section blocked be raised spears. There is a chain about half way up that operates these. The blood trail enters the icy passage that heads to the southeast and then turns northeast, passing a small spur containing a dead deer and then turning northwest.
There is a dead goat ahead with two bear traps nearby. Two passages run parallel to the northeast and both lead to the same cavern, but on different levels. The one on the right lead to a raised platform with a rock bridge linking it to a ledge along the east wall.
On this ledge is Udefrykte A large frost troll. There is a dead goat on the far side of the bridge. Further to the right between a couple of stone pillars is an unlocked respawning chest containing gold with three scrolls of Fireball beside it and beyond this is a dead deer and an earthen ramp leading down to the bottom level.
The one on the left leads to the bottom level and after passing under a rock bridge you can find the bodies of two skeevers and a horker , as well as many other bones including mammoth bones. The ramp leading down from the ledge is ahead and in the western corner is a passage leading back into the sanctuary.
As you re-enter, there is a passage with a caved-in section to the north and a pair of wooden door to the south. There is a blood splatter on the doors and through them there are spears blocking the top of a flight of stairs leading down with the chain on the right.
At the bottom of the stairs two more guardians emerge and attack, while along the walls are wide shelves filled with coffins, these are mostly empty, although the odd one may be looted for a few septims. At the end the passage turns west and ahead three more guardians attack. Part way along there is a spur on the left with a master locked respawning chest containing leveled items on the bottom shelf on the right.
A short distance further along, the passage turns to the north and climbs a long flight of stairs. The passage at the top is blocked by more spears with another chain on the right. Beyond is a bear trap in front of an open door to a narrow passage, at the far end is a long end table with a thistle branch on top and another black hand image with the tenets written below, this one is as faded as the two previous ones. On the left is the barred wooden door found previously and on the right is another wooden door.
You will automatically sheath any weapons and be unable to draw them at this time. Behind the door is a room with a fireplace at the rear and Cicero laying in front. Around the walls are several shackles and small units with sets of torture tools on top and holding the occasional leather strip.
As you approach Cicero will engage you in conversation. You must decide his fate. In the northeastern corner is another unlocked respawning chest containing leveled items, while on the right is an open crate containing two iron dagger and another leather strip. Upon the completion of Hail Sithis! Her stone coffin has been set up on a raised section, on the right by the bars overlooking the main room below. She is surrounded by lit candles on stands.
The spear trap on the bridge, the oil lanterns and oil slicks, the bears traps and tripwire have all been removed or deactivated and the trail of blood cleaned up. In the circular room beneath the bridge, where the caved-in passage was, has now been cleared and leads to some sleeping quarters. The patch of Namira's rot is still by the start of the passage, while half way along is a bedroom containing an unowned single stone bed on a raised section opposite the door.
In the southeastern corner is a set of shelves holding a steel dagger , a bowl of glow dust , a leather strip, a filled petty soul gem in a stand and a sack of food. On the floor to the right is a basket containing a sample of scaly pholiota , while to the left is an open crate containing two bowls of bone meal and two pieces of creep cluster. Beside this in the northeast corner is an urn. Opposite in the southwestern corner is a dresser containing random clothes , with an iron dagger and three random poisons on top, while in front, next to the raised section is another open crate containing a flute.
Finally in the northwestern corner is a crate with a deer hide on top and basket containing three sheaves of wheat and a chair in front.
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